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Mohammed Malan

Mohammed Malan

Senior Mobile Developer
📍 Abuja, Nigeria · (0) · Member since September 2026
Availability
🏠 Works remotely / from home Yes No
🧰 Travels to client Yes No

Presentation

Hi, I’m a mobile developer passionate about bringing ideas to life across every device. Whether building natively or crafting beautiful cross-platform experiences, I focus on delivering apps that feel fast, intuitive, and polished. My expertise spans Swift for iOS, Kotlin for Android, and Dart for Flutter, allowing me to help you choose the right framework for your product and execute it flawlessly. I handle the entire mobile lifecycle from architecture and UI implementation all the way to App Store and Google Play deployment. As a remote contractor, I know that clear communication is just as important as writing clean code. I operate entirely autonomously, asking the right questions upfront and documenting my work to ensure a seamless, zero-babysitting delivery. I work as an independent B2B contractor. If you need a flexible, reliable developer who can ship high-quality features across all major mobile platforms, let’s build something great together.
📋

Background

Senior Software engineer
Tripsome · 01/01/2024 – Today
Led the cross-platform architecture of Tripsome's flagship travel application from a blank repository through

App Store and Play Store dual-launch, acquiring the company's first paying customer cohort.

Implemented a BLoC-based state management system across 15+ feature modules in Flutter, enabling
three engineers to develop in parallel with zero cross-module state conflicts.

Architected a modular Flutter + Dart codebase using Riverpod for dependency injection and Dart Isolates
for background data processing, reducing main-isolate jank by 60%.
Architected the native iOS Swift companion app (Tripsome Operator) using MVVM-C with constructorinjected dependencies via Swift Package Manager, enabling an independent release cadence.

Profiled and resolved critical performance regressions using Flutter DevTools; eliminated redundant setState
calls triggering subtree rebuilds, cutting cold startup time by 40% (4.2s to 2.5s).
Designed the full CI/CD pipeline using Fastlane and GitHub Actions (automated testing, iOS code signing
via Match, TestFlight/Play Console distribution), reducing release prep by 88%.
Lead Software engineer
UBT Consults · 01/08/2021 – 30/11/-0001
Led a distributed team of 6 mobile engineers delivering two cross-platform applications (GoHealth,
Schooltry) built in Flutter with native Android modules, supporting 10,000+ daily active users.

Achieved and maintained 99.9% crash-free sessions by enforcing mandatory 80% test coverage gates
(`flutter_test`), rigorous architecture reviews, and structured Firebase Crashlytics triage.

Engineered a secure offline-first networking layer using Dio with SSL certificate pinning, GraphQL query
caching, and a Hive + SQLite local database tier.
Delivered native Android (Kotlin + Jetpack Compose) and iOS modules for biometric authentication via
Flutter Platform Channels, eliminating 100% of biometric-related crash reports on modern devices.

Partnered with backend teams to negotiate a mobile-optimised API contract with cursor-based pagination,
reducing average payload sizes by 60% and cutting p95 screen load times from 3.4s to 1.2s.
🇬🇧English
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Working hours

Monday
From08h00To18h00
Tuesday ▪ Today
From08h00To18h00
Wednesday
From08h00To18h00
Thursday
From08h00To18h00
Friday
From08h00To18h00
Saturday
Closed
Sunday
Closed

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