
Hind Mohammed
6th of October City, Egypt
Hind Mohammed
3D Artist | Maya/Texturing | High to lowPoly |UV M
Category : Applied arts courses
I am a highly skilled 3D artist with a Master’s degree in Industrial Design, specializing in Maya and Substance Painter. My expertise extends to rendering and lighting using Arnold in Maya, allowing me to create visually stunning and realistic 3D assets for game development, virtual environments, and augmented reality (AR/VR).
With extensive experience in high-poly to low-poly modeling, UV mapping, and texturing, I ensure that each asset is meticulously crafted to meet both aesthetic and performance standards. My proficiency in Maya enables me to efficiently model and sculpt complex designs, while my mastery of Substance Painter ensures that every texture is detailed and lifelike. Additionally, my skills in rendering and lighting with Arnold bring the final touches that elevate the visual quality of my work.
Whether you need intricate high-poly sculpts, seamless UV mapping, optimized low-poly models, or beautifully lit and rendered scenes, I deliver top-quality results tailored to your project’s needs. My background in industrial design further enhances my ability to approach projects with a comprehensive understanding of design principles and user experience.
Driven by a passion for creativity and a commitment to excellence, I strive to exceed client expectations with every project. If you’re looking for a dedicated 3D artist with advanced skills in Maya, Substance Painter, and Arnold, I’m here to bring your vision to life.
Skills:
Maya & Substance Painter
Arnold Rendering & Lighting
3D Modeling (High Poly & Low Poly)
UV Mapping
Texture Painting
Asset & Prop Creation
ZBrush
Game-Ready Models
AR/VR Optimization
With extensive experience in high-poly to low-poly modeling, UV mapping, and texturing, I ensure that each asset is meticulously crafted to meet both aesthetic and performance standards. My proficiency in Maya enables me to efficiently model and sculpt complex designs, while my mastery of Substance Painter ensures that every texture is detailed and lifelike. Additionally, my skills in rendering and lighting with Arnold bring the final touches that elevate the visual quality of my work.
Whether you need intricate high-poly sculpts, seamless UV mapping, optimized low-poly models, or beautifully lit and rendered scenes, I deliver top-quality results tailored to your project’s needs. My background in industrial design further enhances my ability to approach projects with a comprehensive understanding of design principles and user experience.
Driven by a passion for creativity and a commitment to excellence, I strive to exceed client expectations with every project. If you’re looking for a dedicated 3D artist with advanced skills in Maya, Substance Painter, and Arnold, I’m here to bring your vision to life.
Skills:
Maya & Substance Painter
Arnold Rendering & Lighting
3D Modeling (High Poly & Low Poly)
UV Mapping
Texture Painting
Asset & Prop Creation
ZBrush
Game-Ready Models
AR/VR Optimization
Portfolio
Working hours
- Monday:08h00 To 18h00
- Tuesday:08h00 To 18h00
- Wednesday:08h00 To 18h00
- Thursday:08h00 To 18h00
- Friday:08h00 To 18h00
- Saturday:Not available
- Sunday:Not available
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