Presentation
My expertise includes procedural spawning and difficulty scaling, object pooling and performance optimization, collision systems, and game state management (menus, pause, scoring, game-over flows).
I support my clients from concept to a finished, playable build — designing the mechanics, writing clean C# code, polishing the UI, and publishing to the target platform, so they get a complete game they can hand to players, not just a prototype. I've independently designed and shipped five original titles across WebGL, Windows, and Android, all playable at chandana-r.itch.io.

