Presentation
A game is only as good as it feels. Whether you need a crisp FPS controller, a tactical combat system, or a complex inventory, I specialize in building the "engine room" of your game using clean, commented C# code in Unity.
I don’t just write code; I build systems that are easy for you to tweak and expand later.
What I Offer:
Advanced Character Controllers: Physics-based or Kinematic movement (First Person, Third Person, Top-down, or 2D Platformer).
Custom Gameplay Systems: Combat (Melee/Ranged), Health/Stamina systems, Leveling, and XP logic.
Inventory & UI: Modular inventory, crafting systems, and responsive game menus.
AI Behaviors: Simple to complex enemy AI using State Machines or NavMesh.
Third-Party Integration: Seamlessly connecting your mechanics with assets from the Unity Asset Store.
Technical Standards:
Unity Versions: Expert in Unity 6 and 2022/2024 LTS.
Clean Code: Solid C# architecture (no "spaghetti code").
Render Pipelines: Fully compatible with URP and HDRP.
Input System: Mastery of the New Input System (Controller, Keyboard/Mouse, and Mobile support).
Why Choose Me?
I am currently establishing my presence here, which means you get senior-level attention at a competitive introductory rate. I provide regular video updates so you can see the progress of your mechanics in real-time.
Ready to make your game feel great? Let’s jump on a quick chat to discuss your project requirements!



