
Sacha Mine
Namur, Belgium
Sacha Mine
3D generalist, XR-oriented
Category : Gaming and entertainment
I design and optimize immersive 3D environments for the web, mobile, VR and XR in general. I am proficient in Blender, Substance Painter and Unreal Engine 5, and I transform CAD/BIM/PLM models into interactive and powerful 3D visualizations. As a trainer on these tools in a training center, I combine technical expertise and pedagogy to make 3D and XR accessible and effective.
I am also available for all types of 3D projects outside XR/VR: modeling, texturing, rendering, animation, creation of assets or environments for games, films, architectural visualization or classic interactive projects.
I am also available for all types of 3D projects outside XR/VR: modeling, texturing, rendering, animation, creation of assets or environments for games, films, architectural visualization or classic interactive projects.
Portfolio
Working hours
- Monday:08h00 To 18h00
- Tuesday:08h00 To 18h00
- Wednesday:08h00 To 18h00
- Thursday:08h00 To 18h00
- Friday:08h00 To 18h00
- Saturday:Not available
- Sunday:Not available
- Rendering & Visualization High-quality renderings for images, videos, or presentations. Photorealistic scenes for architecture, design and marketing.
- Texturing & Materials Creation of UV maps, realistic and stylized textures with Substance Painter. Optimization for cross-platform70 $ - Per hourCreate realistic and stylized textures. UV mapping and optimization for cross-platform performance. Substance Painter: PBR and custom materials.
- 3D modeling Creation of objects, for games, films, architectural or industrial visualization. Possibility of working with BIM/CAD/SVG70 $ - Per hour3D Modeling Creation of objects, characters and 3D assets for games, films, architectural or industrial visualization. Ability to work from CAD/BIM/SVG plans
I am a co-founder of Tryarde.
I design and optimize immersive 3D environments for the web, mobile, VR and XR. I transform CAD/BIM/PLM models into powerful interactive visualizations, and I am responsible for modeling, texturing, technical optimization and asset integration for B2B XR projects.
I design and optimize immersive 3D environments for the web, mobile, VR and XR. I transform CAD/BIM/PLM models into powerful interactive visualizations, and I am responsible for modeling, texturing, technical optimization and asset integration for B2B XR projects.
I am a trainer as part of a long training course at FOREM, within the CEPEGRA training center (FOREM), where I teach Blender, Substance Painter and Unreal Engine 5. This training is dedicated to XR (virtual reality, augmented reality, etc.)
Modeling, texturing, technical optimization and integration of assets in the context of the creation of immersive environments for B2B XR projects.
- 🇬🇧 English
- 🇫🇷 French
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