Presentation
Developed and designed MagnoShot, MagnoWire (physics-based mechanics), and Revolver (Finger Duel) (multiplayer real-time action).
Implemented real-time multiplayer using Photo Fusion and PlayFab for backend services
Designed and coded game mechanics, including input systems, UI frameworks, and VFX.
Created a dynamic loadout system that integrates player data management for character and item selection.
Engineered ScriptableObjects-based architecture to manage reusable assets and optimize performance.
Integrated custom VFX solutions, including fire trails and movement-reactive effects using VFX Graph. (Practicing & Experimenting)
Created UI/UX elements with Figma and Photoshop.
Managed end-to-end development for small-scale projects, troubleshooting and resolving technical issues.
Optimized game logic for mobile platforms, ensuring smooth performance on various devices. (Gaining Experience)
