Presentation
I offer end-to-end technical and creative solutions for game development, real-time tools, and motion graphics. With a strong background in both art and engineering, I help studios and teams build efficient pipelines, high-quality visuals, and scalable systems.
🎮 Unity Game Development
Full-cycle game development (prototype → production)
Gameplay systems, mechanics, and optimization
Backend/API integration (including scalable SaaS solutions)
Performance tuning for PC, mobile, and cross-platform builds
Custom tools and editor extensions to accelerate workflows
🛠 Unreal Engine Tools & Technical Art
Custom tool development in C++ / Blueprints / Python
Procedural systems (PCG, environment generation, asset automation)
Material/shader development (HLSL, WPO, optimization)
Pipeline automation between DCC tools (Maya, Houdini) and Unreal
Technical art solutions for animation, FX, and environment systems
🎬 Motion Graphics & Procedural Content
Motion graphics using Houdini, Maya, and real-time engines
Procedural modeling, FX, and animation systems
High-quality visual content for games, cinematics, and marketing
Data-driven animation and simulation workflows
⚙️ Pipeline & Tools Development
Cross-DCC pipeline design (Maya, Houdini, Unreal, Unity)
Python/VEX/C# tool creation for automation and scalability
Asset processing, optimization, and batch workflows
Custom plugins and internal tools for production teams
💡 What I Bring
Strong mix of technical depth + artistic vision
Production-ready solutions (not just prototypes)
Focus on performance, scalability, and clean workflows
Experience across games, VFX, and real-time pipelines

