
I will engineer custom level editors and game development tools
Service overview
I have coded two custom level editors from scratch—one for a 3D Unity project and another for a 2D web game. This required a deep understanding of data-oriented programming, custom data serialization, and building scalable architecture from the ground up rather than relying on out-of-the-box engine tools.
What this service includes:
• Custom Level Editors: Grid-based layout tools, placement mechanics, and UI menus for 2D or 3D environments built in C#.
• Data Serialization: Robust save/load systems and data structures to manage complex game states, item generation, and layouts.
• Engine Integration: Seamlessly integrating custom UI and inspector tools within Unity to improve your designers' workflow without them needing to touch the codebase.
• Version Control: Delivering clean, documented architecture pushed directly to your GitHub repository.
