Presentation
What I Offer:
• Rapid Prototyping & MVPs: Transforming design documents, mechanics sketches, and concepts into playable 2D or 3D prototypes ready for playtesting, publisher pitching, or community demos.
• Core Gameplay & Systems: Programming responsive character controllers, physics-driven movement, state management, inventory systems, and UI logic.
• AI & Pathfinding: Designing dynamic NPC behaviors, state machines, and runtime-efficient navigation logic.
• Bespoke Tooling & Level Editors: Building custom grid editors, layout tools, and data serialization systems that bypass rigid engine constraints and allow designers to work faster.
• Code Maintenance & Bug Fixing: Diving into existing projects to track down game-breaking bugs, optimize performance, and refactor messy codebases.
Technical Foundation:
• Languages: C#, JavaScript, HTML5
• Engines & Frameworks: Unity, Godot, WebGL
• Workflow: Strict version control using Git and GitHub, structured commit histories, and clear documentation.
What Sets Me Apart:
I focus on building systems from first principles rather than relying strictly on inflexible engine templates. This ensures your project stays flexible, modular, and easy to expand down the road. I prioritize transparent communication, clear milestone tracking, and rapid iteration so we avoid endless planning and focus on actually shipping high-quality games.
Offered services




