
I will program AI, pathfinding, and custom logic systems for your game
Service overview
In my current project, overbooked!, I designed and implemented complex AI systems, specifically focusing on dynamic pedestrian and car pathfinding. This required writing optimized, runtime allocation-conscious code to ensure the simulation runs smoothly[cite: 6].
What this service includes:
• Custom Pathfinding: Implementing grid-based navigation, Unity NavMesh integration, and dynamic obstacle avoidance for 2D or 3D environments.
• NPC Behavior & State Machines: Designing robust state machines for enemy combat logic, patrol routes, and ambient behaviors.
• Complex Logic Architecture: Building custom rule-based systems and interactive logic modules, similar to the educational systems I built for LogicFlow.
• Optimization: Delivering clean, performant C# code that will not bottleneck your frame rate.
I primarily work in Unity (C#) and Godot. Whether you need a smart enemy for an action game, a bustling crowd simulation, or a specialized rule system, I build modular architecture that is easy for your team to tune and expand.
