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I will program AI, pathfinding, and custom logic systems for your game

I will program AI, pathfinding, and custom logic systems for your game

📍  Remote · (0) · 🕒  13 hours ago
14 $ Per hour
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Service overview

Are you struggling to get your NPCs to navigate complex environments, or does your game need a bespoke logic system to function? I specialize in engineering dynamic AI behaviors, pathfinding algorithms, and robust game logic that brings your world to life.

In my current project, overbooked!, I designed and implemented complex AI systems, specifically focusing on dynamic pedestrian and car pathfinding. This required writing optimized, runtime allocation-conscious code to ensure the simulation runs smoothly[cite: 6].

What this service includes:
• Custom Pathfinding: Implementing grid-based navigation, Unity NavMesh integration, and dynamic obstacle avoidance for 2D or 3D environments.
• NPC Behavior & State Machines: Designing robust state machines for enemy combat logic, patrol routes, and ambient behaviors.
• Complex Logic Architecture: Building custom rule-based systems and interactive logic modules, similar to the educational systems I built for LogicFlow.
• Optimization: Delivering clean, performant C# code that will not bottleneck your frame rate.

I primarily work in Unity (C#) and Godot. Whether you need a smart enemy for an action game, a bustling crowd simulation, or a specialized rule system, I build modular architecture that is easy for your team to tune and expand.
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