
I will program a playable Game MVP or prototype in Unity or Godot
Service overview
Whether you need a 2D pixel-art simulation, a physics-heavy 3D platformer, or a custom logic-driven puzzle game, I provide clean, modular, and heavily commented code. I build systems from the ground up to ensure they are scalable and easy for your team to expand upon once the prototype is finished.
What this service includes:
• Core Gameplay Loops: Responsive character controllers, movement mechanics, and physics interactions.
• State Management & Logic: Inventory systems, dialogue triggers, and UI integrations.
• AI Implementation: Custom pathfinding and basic NPC state machines.
• Version Control: A clean, documented GitHub repository handed over upon completion.
I am highly comfortable working in Unity (C#) and Godot. My focus is on rapid iteration, transparent communication, and delivering a prototype that perfectly proves your core concept to publishers, investors, or your community.
